top of page

Richard Terlouw

Technical Game Designer
Specializing in Enemy/AI

Looking for an Internship starting in September 2025
 

PROJECTS

Bardo

THIRD-PERSON ACTION ADVENTURE
Unreal Engine 5, PC, Itch.io
May 2024 - June 2024

  • Designed behavior & arena for the game's boss fight.
     

  • Implemented boss fight AI using Unreal Engine 5 Behavior Trees and Blueprints
     

  • Set up boss fight Animation Blueprint
     

  • Designed behavior for the game's other enemy.

Wavelength

TWIN-STICK SHOOTER
Unreal Engine 5, PC
September 2023 - November 2023

  • Designed and implemented 4 unique enemies using Unreal Engine behavior trees
     

  • Created a gamemode that influences how the player interacts with each enemy
     

  • Modeled and animated the player and all enemies using Blender

Level Generator

LEVEL DESIGN TOOL
Unreal Engine 5, PC
November 2023 - January 2024

  • Researched existing procedural generation algorithms
     

  • Created a procedural level generator using unreal engine blueprints.
     

  • Constructed an editor utility widget to easily generate levels​

About me

I'm Richard Terlouw, a third year game design student from the Netherlands, studying at Breda University of applied sciences. Before this, I spent 4 years studying as a software engineer, accumulating experience in game development and other types of software.​

​

What I enjoy most about game design is creating things that respond to the player's actions, be that enemies, friendly NPCs, or gameplay systems.

​

I find it important to always be aware of my dependencies and their risks, so I've familiarized myself with 3d modeling, rigging, and animation, by creating and animating simple characters for my projects. 

​

I like spending a lot of my free time reading fantasy books as well as indoor bouldering, where I get to really apply my healthy obsession with problem solving.

IMG-20241007-WA0010.jpg

Tools

UE-Icon-2023-White.png
image_edited.png
image.png
image.png
image.png
image.png

Unreal Engine 5
 

Unity Engine
 

Perforce​
 

Github
 

Visual Studio
 

Blender

Hard Skills

  • Unreal Engine Blueprints

  • Prototyping

  • Enemy Design

  • AI Behavior

  • Technical Game Design​

  • Several years of programming experience (C#, Java, Javascript)

  • MySQL database management

Soft Skills

  • Cross-discipline communication

  • Agile development

  • Giving/Receiving feedback

  • Understanding & Iterating upon established code

  • Problem solving

bottom of page